Hi PC! Happy to finally post this personal project I've been working on for a while now, a fan art of Megan Tarash, from Brandon Sanderson's Reckoners books. I've heard the audiobooks by Macleod Andrews so many times now and every time I listened I thought I had to make a little tribute to this amazing world and…
Hello I'm Daniil Grishin. I am looking for some amount of work as 3d hardsurface generalist. I have 2 years of experience creating high-quality gaming assets. Here is my portfolio https://www.artstation.com/algatod. My hourly rate is 6$ and here is my mail algathetod@gmail.com
Hey guys, this is one of my hardsurface assignments at gnomon. YOu think you could take a gander at it? i've remodeled it twice now, I think it looks ok, but somethings off about it but I cant tell. THanks chums! :D ' I attached the reel thats bening used for reference.
Hi! My name is Dmitriy and I am concept designer My main fields are: Prop and weapon design Hardsurface environments Vehicles http://www.artstation.com/artist/zxcman email: caferast@gmail.com Facebook: https://www.facebook.com/zxcmanCG Skype: posudomoikanoskov
@CyberNomad Cool to see someone tackle the hardsurface concept. What's your overall approach? Curious what's happening with the shading. Do the screenshots show the model with baked maps? I think it helps doing some kind of blockout first to establish large proportions and overall scale. But with separate elements, scaling…
Well actually I'm a hardsurface / environment modler. With the support of a tablet I want to look depper in Zbrush for detail modeling. But i also would like to start with some characters (modling and poly paint in zbrush) In Photoshop I would benefit from the tablet for texturing my work and make sketches /concept art.
Looks awesome, love the polished/hardsurface look on organic models. I can picture carvings into his horns that are subtle, but enhance his magical look and maybe even add similar designs to his belt and bracers. Just loose suggestions that popped up. Can't wait to see where you go with this guy!
I think you need to focus more specifically on getting good looking hardsurface work. Currently your models are very cutout-like. As for humans, learn anatomy bit by bit. Learn to draw humans before you model them. It will help you tremendously.
I never used maya earlier because of its UI, but it looks alot better nowadays and it seems to be given much more care by autodesk. And seeing as how Max is categorized under architecture on autodesks website leads me to believe it is used more for hardsurface :P.
sweet! I guess that's mostly voxel adding and substracting shapes in 3dcoat and that you made a nice library with shapes to use? =) And those little wires and pipes is with the spline tool? Really like it, makes me want to man up and try more hardsurface stuff :p