The goal was to create a realistic character using some of the newer tools out there, such as rendering XGen hair in UE. It was really challenging but the joy of seeing how far this has come since the beginning is great. For the next realistic character I make I'd like to work on something with more microdetail in the skin, and a more dramatic expression.
Sculpted in Zbrush & some hardsurface elements modeled in Blender, all the cloth parts were simulated in Marvelous Designer, UVs with RizomUV, textured in Substance Painter, grooming in XGen, postprocess in Photoshop.
Rendered in UE5.3...Hope you like it!