Hi when I import my fbx file Maya is opening FBX file dialog is there is any method I can import this fbx direct without opening that FBX file dialog. string $Nut_01 = (`internalVar -userPrefDir`) + "icons/3DG_Nut/Mesh/Bolt_01.fbx"; file -import $Nut_01;
I digged more into the problem and solved it. I'm changing max file metadata streams to local texture paths before actual opening the max file. By this, I know the original network path and can copy all resources to local drive before actual loading the max file. After saving max file, I made a callback to change all…
Hey folks, Splash Damage Ltd. are currently seeking a full-time salaried Lead Artist and several full-time salaried Artists to join our studio here in London! We are looking for self-motivated and enthusiastic people with a talent and passion for advancing interactive entertainment. As one of the leading game developers in…
Hey so as the subject says i recently moved my substance file to a new pc. But now its not exporting files. Is this because it needs the dependencies like the texture files that i originally imported to the project? if so what is the best way to transfer a file between pcs?
UPDATE: Things you may not know list:* If you wheel spin for ages you back tires explode. * If you drive through fire (molotov) your wheels catch on fire and your tires will eventually pop then too. * You can bump into people running from cops and help them be arrested. * You can stand on people once they have been knocked…
Hi i have just bought: Low res character production from Eat3D and i was checking the DVD out and tried opening the final render out of the low poly but Max gives me a file error and does not open the file i even tryed merging it into the scene and it does not respond why? i am running a 32 bit OS XP i checked for error…
Hey Polycounters! I am currently trying to find a way to open a .bmdl file. It is supposed to house a 3d model, but im not sure how to open, extract, or convert the file to a useable 3ds max file format. Any guesses? thanks a bunch!
jackwhat, nobody wins on the internet. tulkamir, what you say?! 'since when can digital art not been fine art?' oh i don't know, how about since always? since before god created the big bang. digital art CANNOT be fine art. you see, pixels are unable to combine with "fineness" that makes fine art fine, which traditional…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
I managed go get almost rid of this issue by just adding some support loops to the side of the wings to define the edges of the low poly. This is kind of strange to me, cause it's not altering the shape at all and as far as I have understood normal map baking it's about fireing raycasts between the high poly (cage) and the…