Bungie seems to have this way of making water tight enviroments using only 3ds max as said in there last art interview. Even though some of these structures seem very modular, it all fuses perfectly with the geometry around it as one continuous mesh. This can be seen when you fly halo's theater cam out into the skybox. I…
Started blocking in my base for my Beast. It is still very rough. I will start sketching on top of this base soon. Here is the backstory (it needs to be shortened): The Beast was once a blacksmith. He was a master of his craft, and the town prospered because of his skill. But the forge he worked came with a cost. Over time…
Hello and thanks for reading this thread; up to now have never posted any 3D work on here as I feel I'm not yet up to the peg of most artists on here, however will continue to improve to show off my skills one day :) My second attempt at a character, first was a few months back for a Uni project, now I've started…
Ah, I see. Is on left lowpoly with normal map applied, on the right lowpoly mesh shading? Personally, like to reduce the mesh shading gradients for such objects so that the normal map has less to compensate, keeping its limited bit depth in mind. Whether mesh gradient will actually come through also depends on the final…
Guys, I had learned 3d software for half of the year and a few months ago I decided to specialize in modeling, creating models for hobby purposes while I gain knowledge before start working in the sphere.I learned how to create the right topology, know a lot of modeling techniques. Tried sculpting a few times just to get…
Hey Doodlok!! I hope all is well with you. I just started reading your thread a couple of days ago and read everything on here. You have improved a lot through the yrs! Keep it going! I too on this 2D journey! Since I'm at the age of 33, the thoughts of me being too old to start learning a new skills has attacked me often…
A skin does not fix the texture but clearly makes it more unique and interesting The textures are not bad, but its just the base material layer, its just the first step and not done. (Also it looks like your AO is missing + the materials are too much of the same type) Step 1: Define base materials with micro details,…
Looks good, you're continuing to clean things up and allow people to appreciate the noise thanks to allowing them some rest inbetween the intense areas. Good color choices, I think the more common thing would have been to bludgeon people with the burgandy, but you've balanced it well with the limes and olive tones. I think…
Update here folks, I need to be wrapping this up this week. Thanks for everyone's feedback thus far. I pushed the lighting to match the source angle some more and provided a more late afternoon feel. I also broke up the shoreline with two different rock variations as well as a dinosaur skeleton to provide visual interest.…
Looking great so far, love the style! Excited to see where this goes A few things caught my eye - The semicircle of gold on her thighs look like they extend further across the thigh, likely just scale them up a little? Also it looks like her dress continues down beyond the belt line in the concept. With the way the pattern…