From what I can tell if you want to make a 3d Harvest Moon or Stardew like game you would be best to utilize databases/spreadsheets. While Unity doesn't inherently have anything built in for this, there are a number of plugins to get a featureset you would want. On the other hand UE4 seems to have CSV support built in.…
Hey! I dont have much to show you guys in the form of an update this week. I spent the last weekend studying for a school project but i have been able to make some time to make a bit of progress with the UE4 scene. I spent two days following two tutorials to get an introduction to substance designer, and i have since then…
The thing is, that when i export the whole Porject through File => Export As and import it into UE4 through "import into level" it will take the center as pivot just effing up the orientation (since Mode is Y up and UE4 is Z up). I always thought (and thought i understood Warren Marshall's video Exporting From Modo to…
UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…
Hey guys, just getting into the more in depth features of the material editor within UE4. I'm wanting to tackle the usage of the metallic features to really get some convincing metal visuals down. I've got some really great examples to look at in current UE4 level example content, but I'm sorta baffled on the ins and outs…
Alright, so I have been unable to create anything decent inside of Substance Designer or Photoshop for planets. So I ended up purchasing Makemake UE4 Planet Creator 1 V2 and Planet Creator 2 V2 Blueprint Assets on UE4 Marketplace for $60. It was totally worth it. It allows me to create my own planets procedurally inside of…
9/21/23 First project of the year- a diorama!! This display of fancy goods was based off an illustration by Grace Popp. Models were created entirely in Maya, and textures are created from stock images or UE5 materials. Orange slice textures are from TextureCan. Rendered in UE5.
Hey all. Ran into a bit of a problem bringing my Substance Painter 2 textures into UE4. I can get them exported and imported all fine, but I'm having a hell of a time getting my model in UE4 to look like it does in Painter. The main problem I seem to be having is that I cant get any of the nice reflections I see in Painter…
Hi :) After I got a lot of feedback on my applications (thanks to all of you who took the time to give me feedback), I'm working on improving my portfolio further (https://www.artstation.com/artist/dethling). For this I'm working on my first complete environment in Unreal 4 (also improving my Unreal 4 skills at the same…
I am doing some experimenting with materials in UE4, and it is straight forward enough to understand, but to me it feels like their metalness workflow is limiting compared to how Marmoset does it. In Marmoset set I have full control over the exact specular value I want within my texture, but in UE4 I only have control over…