Welcome one and all to the 98th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Thanks guys, helps me not lose track of time. I've booked a few days off work near the deadline as a precautionary measure too. I've done another concept explaining the other end of the room (throne down the stairs). I've also not included any skulls in this design (as of yet). I just don't want to overdo the skulls like…
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…
the intention is great, but i think the problem lies in the fact you tried to put too much personality by pushing his facial features too far without a solid base skeleton. you can only push the (super)facial features if you pushe the skeleton first. and you can not push the skeleton if your base skeleton is bad. the…
Here's an update for today got the color scheme finished still got to work on the skull design. @Dippndots - the armor is made of gold or silver because they are two of the best natural materials for conducting electricity also they show signs of dignitry. @Baj Singh - the skulls represent the drums that surround the…
Yeah, so original title :poly122: Actually it'll be different but made more sense to put what this is about :p So I'm painting an illustration for my mom. I started by defining the idea after doing some comps and decided this one. The thing is that I don't want to go detailing any further (hands, rest of armor) before…
I'll 2nd what Nate said, it's all good advice. Your poly modeling for the dragon skull and the dude with armor look pretty solid and interesting. Your sculpt is a big mess of random pinching, bulging, and flattening. The two things it looks like you are missing out on are 1. Solid anatomy knowledge. Doesn't matter if it's…
I would just save it as is for comparison with my future projects if I ware you .You are still learning and lacking a lot of knowledge necessary to made a good head sculpt so rather then spending such ridicule amount of time on one head I suggest you break the head in the manageable piece[big forms ,planes ,features ,neck…
@Mostwanted That is not the point. Tell us who it is so we can give you proper CC and with that CC you can go and fix and tweak and possibly learn. That way your next likeness will be better for sure! Although, seeing what you have done here and giving you CC based on this head (not the likeness coz idk who it is), I would…