Anyone played it yet? I played about five minutes, I like the intensity of the level, not as keen on the linear path of the level. I hope the full game will have more of CoD2's "take these objectives in whichever order you want" open levels.
The lighting is reacting to the surface of my object in an unexpected way creating extremely harsh lighting jumps from one face to the next. The mesh in 3DS to show the normal's look as expected Screenshot from Substance Painter prior Marmoset export Any suggestions appreciated :)
I noticed you can scale a brush using CTRL + mouseup/mousedown, are there any other brush hotkey functions available? I often need to rotate decals and it can be pretty tedious to keep having to touch the slider to do it.
Here's the final renders of my project Surveillance room based on Antoine Boutin's concept: https://www.artstation.com/artwork/EQelA Was a wonderful experience working on this! Link to project :https://www.artstation.com/artwork/9mLl8q
Basically the screen is just black and I can't import a model Couple of things I've tried I have the 30 day free trial, I've re installed many times, I've changed my nvidia drivers to the studio version. Can't open downloaded scenes either
Hey everyone, after 5 months of hard work, my final year project is complete. All the work is available on my artstation with loads of screenshots and breakdowns. Would love to hear what everyone thinks https://www.artstation.com/artwork/QYxqr
[ame] https://www.youtube.com/watch?v=rf045VYP3z4[/ame] This is mastery! Can't tell how much stuff in there is baked but still, for some real-time stuff, this is great example of U4 is capable of! Reminds me a bit of the Titanic Cryengine 3 video.