Yeah i got it from coolshoop, mines the PEGI version too. I'll wait see if it works first before i think about returning it. Other news: http://www.gametrailers.com/news/more-call-of-duty-in-2010/1538 Wow, there really milking this franchise. They should take a que from Autodesk and start calling it Call of Duty 2010,…
That sounds interesting! I got perfect results by forcing a cage and using handplane. Also, downgrading back to 3ds max 2012. 2013 and 2014 both display whack normals in the viewport even when using the xoliul shader. Respect:)
It works in 3dsmax 2017 with biped. Abandon all hope for bones tho... (This arm motion feels oddly appropriate for this thread...) They've royally screwed up bones in newer versions of 3dsmax, at least 2017 and 2018. It does the same thing you guys are running into. EDIT: I just tried it out in 2019 and it works with…
I've installed AutoDesk Mudbox 2013 on a Dell computer and it refuses to launch, my computer just freezes. I've been searching everywhere and not finding a solution :( I've tried versions 2011 and 2012 with the same result. Anybody had this problem before?
Being real, in a way that's hopefully not upsetting, I think the 2013 designs are without a doubt the strongest of the bunch, the 2014 being next, with the 2015 designs simply being too hard to read. Probably because they're more grounded in reality - the 2013 designs show clear intent, purpose. They give off a consistent…
Unfortunately the one click aspect wouldn't be possible without the "Auto Seams" command that was recently promoted from Bonus Tools to regular Maya. I only tested it Maya 2017 and 2018 but I could try to make it work in 2016 as well.
so my school computers just switched over to max 2012. i thought it would be awesome, little did i know the trouble i would have with some features i was so used to using. a) In the uv editor when i unfold map it doesnt stitch all the chunks together like it used to. you have to manually select each edge and weld! anyway…
Hi, I found some very interesting .ini files in the 3dMax appdata directory: C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu - 3dsmax.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\defaults\Max\ - CurrentDefaults.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\plugcfg\*.ini -…
No I'm on Max 2016. I know Max 2012 had some rather bad vertex color issues, but no idea on 2014... The steps seem fine, assuming your selecting subobject level 0 first before creating the vertex paint modifier too?
I don't know what the major differences are between 2017 and 2018. I know 2018 has a few small but very useful tools I like, like the circularize tool. So I generally stick with 2018, and haven't ran into a reason yet to roll back to previous versions, though I keep them installed just in case. Assuming you are using the…