Yea, this is a problem and its one of the most annoying in UDK when working with modularity. I recently done a research paper on modularity covering alot of different stuff, this is coverd amongst other things and polycount has a large section on modularity itself here…
Today I have something for all areas of game art. A tutorial on modular sets by Philip Klevestav for the Environment Artists, an update on the LPC #3 for the Character guys and finally we visit cgchannel for Part 1 of a series of articles by Samy Fecih for the Animators. Tutorial - Modular Sets Modular sets. What are they…
Looking good! As far as your questions: - Tri Count. Do enough to make it look good. It's hard to tell, especially if you're going to work modular. - I would work modular if it was me, but others may tell you differently. I find it easier to make changes and add/remove things when I have modular bits. I think it's easier…
http://www.3dmotive.com/training/udk/modular-building-workflow/ http://www.scottjonescg.co.uk/FYPResearch/Investigation_into_modular_design_within_computer_games_v1.0.pdf This whole thread, but I want to show you how excellent the texturing is on page 7:…
Sure you can model complete scenes and then export your meshes separately. You might have a look at modularity. Polycount Wiki with tons of great links to this topic UDN Page about Modular Environment creation Lee Perry on Modular Level Design, might look outdated but everything works PDF Nate Stephens on Environment…
Here is a great little slide show made by a guy who worked on gears of war. http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Basically you create one unique piece that sits on the grid, and has really modular UVs. Then you reuse that one piece in any way you can by creating new "lego" pieces out of it.…
Here are some of our characters: One of the biggest challenges was to implement modular characters into the game. Initially we were using Skankerzero's great tutorial on creating modular crowds as the jumping off point for us. As we developed our skill (We have never made characters previously) we learned that the things…
I made the entire floor a separate piece in itself (no modularity), I did it because i decided to not try and get this scene to work with modularity (focusing on just making the set pieces work with the beauty shot). During the highpoly I basically bend a sections of individual pieces of the floor (grating, upper…
I'm having a strange issue with some modular wall pieces that are curved and I can't for the life of me get these hard normal edges to soften out in Maya. I've tried to harden, soften, reverse the edges, manually set the edge normal angle and nothing will remove these seams. If I combine the modular pieces and merge the…
I've been working on a project for 3d model's steampunk new history competition (located here if your interested in it https://3dmodels.org/steampunk-new-history/ ) I decided to go with a steampunk batmobile, located in a Victorian Gotham. I've been working on it the last month or so for a few hours every night. Here's a…