when I make a cylinder for example and I extrude a cap face, the polygons have no assigned smoothing polygons where as the original polygons are assigned to 4. It's not that much of a problem, just a huge annoyance when modeling. does anyone know how to fix?
Hi guys, this is my first post on this forum!! :) The thing is called Jetfiregun. Low poly model, if I can call it so, has 25k tris. For some modern games, for example metro 2033, its ok. I think, it will be ok for most of games so far. CC are welcome
yes, artstation is the best portfolio showcase platform. + the one crucial thing i've noticed is that likes are SO MUCH IMPORTANT ! if your 3d characters have for example 7 likes, you should know something is not right.
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
I have updated with some more information regarding the position as of 16/05/2020. I have also included an example model with the end result being somewhat to the main design illustration (seen left)
Thanks for your reply, coven. But i don't think this is a doable solution in case if i have (for example) a minimum of 50 morph targets each one with a proper wrinkle map assigned. Maybe there is another solution for this..
3ds Max? Output file format? Render to Texture, or from a viewport, or from a camera? Need some example images. What's the material setup? If you're cranking the Output settings, that'll cause clamping in a render.
Apparently, my PC spec meets all the recommend requirements from SP 2019. In reality, it is extremely slow when working with slightly large project and complex materials(example: materials from Substance Source)
The face of your creature looks more like a bat atm. The teeth are not really canine and hairless animals seem to be a specialized taste. Above is just one example of the terrible dog. The bite and snout are pretty good.
Photogrammetry, seems to be making a splash on the indie scene lately and here's an example of what is achievable at the moment especially if you're going at it solo: Development log - Building a complete car from scans - VR Game dev