Hi and welcome to Polycount! I would suggest using a tool like ScreenToGif to examine their effect, frame by frame. This makes it really easy to record the screen, and then examine the frames. The original tutorial: Your work: I haven't watched the tutorial, but just examining the tutorial frame-by-frame vs. yours…
I wanted to see what this character could look like in Redshift. It's very tricky to get the skin shading right in this application. I used scanstore textures which were not the highest resolution. It worked well for a Unreal Engine project but perhaps for redshift it could be better to use xyz texturing. Especially the…
Hello everyone! I’m excited to share my latest Unreal Engine project with you. This was my first time experimenting with ray tracing, and I’m truly amazed by the level of quality that UE5 can deliver. I hope you enjoy the results! I am hoping to focus and improve my lighting skills for my next project, does anyone know any…
The Gnomon Workshop has created over 300 DVDs and online tutorials - over 1000 hours of training - to educate, inspire and motivate artists around the world. Taught by leading visual effects artists, concept designers, illustrators and sculptors, our tutorials will help you develop the skills you need to become a better…
No, but if I did than your advice would be useful, thank you. It appears I was wrong about everything being okay when extracting from a sphere. Here is what happens when I extract with a thickness of 1: It is way too much. The useful range of the thickness (for me, at least) is something like -0.15 to 0.15. Bigger values…
Hello everyone, This is my first tread here, I'll try to be as complete as possible. For a basic introduction I'm like lots of people in here, I love 3D. I left a promising career in my country to start a new life in other. I've been studying 3D by myself for the past 2 years on my free time. I have made a good progress…
I think your issue is that you do not yet fully understand the asset pipeline from start to finish using Maya. It is best to begin with relatively simpler objects and follow trough on the process from start to finish. This tutorial is a good example…
Hi ! i was having lots of trouble using the alien swarm, and since i dont have the CS:go i had this idea. why not use the source Filmmaker to view the models ? So i googled it and found this awsome tutorial : http://www.cyborgmatt.com/2012/07/dota-2-sfm-tutorial/#source-filmmaker-tutorial i belive someone have already…
Best way to unwrap a character? Depends on the character and the style of texturing. I think there are some examples of unwarping in the video tutorial section (always a good place to look first ) MAX or Maya http://www.planetquake.com/polycount/resources/general/video_tutorials/video-tut-list.shtml http://www.3dtotal.com/…
thanks, I created that to figure out how we could create architecture like that in a fast way. I wrote a little tutorial on it, now I can obviously make this public: http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html also a similar tutorial about optimising hipoly assets so they become…