- [ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine 5.…
I'm not sure what the industry and community thinks of this process. It's probably fine, especially for speed, but I wanted to know what professionals, or recruiters think about it to make sure I don't sabotage my education. I've been learning perspective and some architectural drawing to learn to freehand environments…
I'd definitely not get a 4k monitor smaller than 32". The DPI is too and and the resolution scaling in Windows and applications too poor. More and more it's seeming like you couldn't possibly get a monitor with every feature you'd want, especially at a decent price. With features like gsync/freesync, 10-12bit/HDR, high…
High Priority – Game Art is looking for artists to bolster our ranks. Remote work, freelance and long-term. We seek long term collaboration, and so will prefer those who support that. See our work to get an impression who we are: https://highpriority.com/ Skills we seek: At least 5 years of professional experience at a…
A few more thoughts. I still haven't tried any Hanvon digitizer based hardware and it looks like P-Active tablet monitors may use UC-Logic based tech. The OEM tablet monitors that UC-Logic sells on their homepage have a lower poll rate than their straight-tablets, though, so I haven't wanted to take a chance. It was a low…
Lovely article! Thanks for this! I have noticed, that in many studios, a lot of the character work is split between many artists of varying skillsets in a character team. In that sense there are junior "character artists" as internal roles focusing on character props/clothing etc who are tossed about during production…
Holy crap, laugh it up!! I have so much horrible old shit I could fill an entire thread with it!! This is literally a snippet of stuff through my progression, I'm that unlucky kind of artist that has to make a tonne of shit to get better... (sorry about the crudeness of how haphazardly these are thrown together) Then i…
That's exactly what we're doing for our clients. We're like an in-sourcer to them. We access their Engines, their Perforce, we do have daily art briefs and ongoing communication. Just as you would talk daily with your own in-sourcing studio you should talk with the outsourcer. If you treat your outsourcer as "fire and…
If you're going for the 2-3 piece super awesome portfolio approach, it'd make sense to polish as much as you can. On the other hand more portfolio pieces/freelance experience would allow you to sustain an interview convo longer if you don't believe you have that much to talk about with your current pieces. I guess the hard…
Just make a detailed post on the unreal engine forums, it should be easy to find a good programmer if you have proper compensation to give them. It will be harder to find somebody willing to stick around if you do something like offer them a revenue share or experience unless they are as passionate about the project as you…