Projecting should work just fine with triangles; I just tried a mesh that was 100% triangles and it worked perfectly. Use decimation master on the highpoly sculpt if you're worried about it being too big to import into Max. You may want to bake on a mesh that is triangulated to prevent the possibility of vertex normals…
Learn Blender, as has been said as you've no cash (and I presume you want to stay legal *cough*) it'll learn you all the basic principles you need "to model", those skills are always transferable (with a bit of head banging) to other apps. Also, from what I understand, there are a fair few startups and Indie studios…
Yeah sony support sucks ass, I lost the cd that allowed me to transfer video from my HD camcorder to my PC and they said it would cost me $75 for a new cd. So since a $75 cd basically held the $800 camcorder hostage i decided to buy and just sell the camcoder and all on ebay and go to another company. I would totally…
[ QUOTE ] Thanks all! Tried the orange eyes, couldn´t get them to look good, so I dropped it. Lip syncing is out of the question with this fella unfortunately, but some day I might redo him with a better basemesh and some mudboxing, time will tell [/ QUOTE ] Or you could knock out a quick, lip-sync friendly mesh with the…
Mr Adam Brome. We here at Dwsdqwdq Studios in Botswana, Africa, are strongly offended by your suggestions that our copies of the "Paradox 3dsmax 8" software are of the pirated nature and would like to ask you if you are willing to give us your account number so we can transfer 600million us dollars to our exiled king…
"In max 7 you can also use a low res skinned model and pass this data to a skin modifier in a higher res model. I use this to get my characters 80% of the way in a few clicks." That sounds useful, didn't know that! Say I have a rather strangely proportionned 3000 tris character to rig (orklike), and the base lowpolyrig is…
Hi All I`m trying to convert an hifi amp object in xnormal and i cant seem to get decent results. I`ve uploaded 3 images. The first is done in xnormal without a cage, and its missing details like the logo and head phone jacks. The second image is with a cage i created. That has those missing details but the inserts where…
Hi, I have a big problem with my model. I created it in Maya. It has a main body and a leotard as clothing with is attached to the main body of my model with a Wrap deformer. It works fine in Maya. Problem is that the wrap deformer means nothing to Unity so it doesn't work. Now, the clothes do not move with the model.…
So I used "Transfer Maps" option to bake a normal map from a high-poly to a low-poly, and this gave me a image file (normal map). Obv at this point, viewport 2.0 will show you the normal map applied on the low-poly when you press 6. But now once I add texture to my diffuse map and do more work in photoshop on the texture…
ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and…