Thanks for your reply mate, it sucks there isn't a proper way like in 3dmax...ok, im pretty new to maya and im guessing i would apply a semi transparent material to my high poly so i can see my retopo geo, any ideas how i would setup a good semi transparent material?
Currently I'm working on a low poly model in 3dmax and exported it into Unfold 3d, the problem is however that when I try to cut the model it says (Invalid mesh) one of the edges divides more than two polygons x,y,z:-70.730600 -14.761000 4.786100 The model still gets put into unfold 3d but I'm unable to edit it, in…
Hey there fellas, I'm hoping I can get some help. I have a model with both a diffuse texture and a vertex paint modifier in 3ds max. It looks good in the viewport but when I render it the color takes kinda takes over the texture and it looks really washed out. I have a blend material set up, with the difuse as the first…
Blender does crashes sometimes but I found it much rarely than 3d max 18 for example. And when crashing it would most probably write down a whole scene in quit.blend file in user appdata/local/temp/ folder . Not always although. If not a quit file ,maybe a few autosaves which don't hurdle your work during the process like…
Characters look cool. You can always take your low-res to www.mixamo.com and get it auto-rigged to pose in Maya/3dMax. Then just import over your sub-d 1 and it will pose your sculpt for you. Do a little clean-up work and you've got a posed character... Just another way if you truly don't like transposing in zbrush.
Sorry for writing STRG instead of CTRL, it´s the german word for CTRL, like renderhjs said. I´m a 3dsnax User from the start but i try to be able to use other Programs aswell and the RayCast selection of XSI just amazed me. I can stick with pushing CTRL for adding to my selection. But the paint selection of your tools work…
I create a Rock with Zbrush , I retopoly it with 3Ds max. next step , I UVunwrap lowpoly mesh complete . but I dont know how i can use UV (lowpoly mesh ) accept to highpoly mesh . So I want use highpoly mesh make NormalBump + ambient Occlution . Sry English I know it with zbrush . but I don't want use zbrush make it . I…
Its a bitch to find (All City Coffee).. Heya, tagHeuer works at Amaze. Last time NCDV was on, he had been at Monolith. Lastly, 3DMax is having that 8.0 intro this thursday from like 4-6. You need to presign on their site. Nothing else, you could shoot the shit with some developers at it (unless your one of them their fancy…
Thanks a lot for the help. My main software is 3DMax and I'm doing only hard surface stuff at the moment. Most times when I looking for better performance is, when I dealing with high poly models in Max or baking the normals/AOs with Xnormal. I think I will go with some additional RAM and an SSD first (and also clean up my…
dosen't matter eventually. I went from XSI to Maya and got the hang of it within 2 weeks, then learned better workflow from co-workers after that. (I was hired based on experience, portfolio) So stick to the one you feel most comfortable now, just to get the 3D fundamentals down. All programs are basically the same (XSI,…