I create a Rock with Zbrush , I retopoly it with 3Ds max. next step , I UVunwrap lowpoly mesh complete . but I dont know how i can use UV (lowpoly mesh ) accept to highpoly mesh . So I want use highpoly mesh make NormalBump + ambient Occlution . Sry English
I know it with zbrush . but I don't want use zbrush make it . I want it with 3Dmax and mental ray .
Replies
It is render to texture tool
If the title was "UVHighpoly to UVLowpoly," it would've been the traditional way of saying "I NEED 2 BAKEE!!" heh heh.
Ok, I am done.
This is located under Rendering > Render to Texture (or just use the shortcut "0")
http://www.polycount.com/forum/showthread.php?t=78495