Hey everyone. My name is Eugene and I am a 3D modeler. I was
hoping that I could get some feedback on my demo reel. I am currently working
on new stuff and want to see how I can improve both my models and my future
demo reels. Any and all comments are much appreciated. <iframe src="https://player.vimeo.com/video/130801783"…
Hi there, I was wondering if I could get some critique for my assets I have made. I created them in Max and painted them in Substance painter. Rendered in Toolbag 2. he pallet truck is about 2000 tris and the camera about 500
Hello Polycount! We are running our third Sketchfast competition this weekend with the theme of 'New York City Icons' in celebration of our recent acceptance into Techstars! There is $500 worth of prizes to be won, and the competition is open to any and all participants. Submissions could be a landmark, cab or policeman...…
The ultimate antihero is here. Meet Vigilante Soldier. Inspired by the protagonists of Uncharted and Farcry comes my own version of the ultimate bad-ass. I'm also selling this entire model for 50USD, and will include the ZTL file with all layers and subdivs intact containing the following, - Anatomically detailed muscular…
In the past few months, I have been working on improving my workflow with maya modeling and I also began learning Zbrush. I know I have a lot of time to spend in order to get where I want to be, so aside from "finishing" my pieces, (nothing is ever truly finished), I would like some feedback on where I can improve. Here is…
The ultimate antihero is here. Meet Vigilante Soldier. Inspired by the protagonists of Uncharted and Farcry comes my own version of the ultimate bad ass. I'm also selling this model for 50USD, and will include the ZTL file with all layers and subdivs intact containing the following, - Anatomically detailed muscular man…
Hi I am a 3D animator / VFX artist looking to take on projects. Whether it is a smaller project of USD 5000 or a bigger project of 200,000 USD, I am able to do it myself, and with a team if needed. Rather than going on further, I will post the link to my showreel and portfolio below. If interested, do contact me at…
Hello Polycount! Here is an article/tutorial I wrote yesterday and basically it's about creating a turbulent-like movement for particles without using a vector field or similar. It felt better reposting it here rather than just linking to my website (good or bad idea? layout got worse). I'd love to hear your thoughts, if…
Hey all, I'm looking for an environment artist who can help bring my project's art up to Unreal Engine 3 quality. The next deadline is close, but the contract isn't a huge amount of work. Three of my levels share the same area inside a canyon, which is what I need decorated. You can see my half-assed attempt at getting the…