Right off the bat I notice some of the shading makes the skin look crumpled, making an odd aging effect on the character especially beneath her eyes. Take a look at how eyes are shaped in real life and also in anime/cartoon. The outlines underneath the eye are usually much subtler. The skin texture needs to have more…
Self Learner's check list Hello dear polcounteneers! I'm making this thread to asses what it is someone teaching themselves needs to know In order to land their first job, and because I want to set myself some guidelines for myself. I think this could become a good reference for anybody teaching themselves. (but mainly…
Dream City: Classified – "Survival Code" (Proof of Concept Framework) Hey everyone I'm looking for a PART TIME/ HOBBYIST PROGRAMMER with an interest in the "Afropunk" style and culture. He would need a understanding of Unity C# and marching cubes, or a willingness to learn it. I'm a character artist/ animator dabbling in…
Hi i'm Paolo Oliverio and i'm looking for a long time collaboration with a concept artist for 3d desktop games in digital delivery download only 5$ and casual browser & social games(es facebook) in 2d/3d ...flash & unity3d. I'm able to do 100% dev Programming and all the production art. My 3d game Art Gallery. my skillset…
Hey poly peeps! Just wanted to post up some updates to my cartoon Dragon Weaver. Thank god it's NO LONGER a 1 man gig now...i can just concentrate on Animating and Directing. When i look back at what i attempted to model, it makes me want to shoot my face off...I can just stick to animation, and directing now. This was…
hehe. Glad It helped, and entertained! Was almost concerned I came across too harsh. :) I'd minimize that hip-bone. That usually only occurs on super skinny girls who don't have much in the way of muscle or fat to fill out the hips. A la - I think you might want to taper the muscle definition on the obliques/hipbone area…
Yeah, For sure. Not a hole lot is automated. The only thing I've done automatically is process photo sourced textures with a combination of default filters and filters from "Toon-it". Everything else is hand painted. Good ol' fashioned hard work, as the Boys at Gearbox put it in their massive drop. And now I see what they…
me thinks you should change "Home Page" to "Andrew Dyksterhouse Portfolio" or something along those lines. If I were to bookmark your site, it'd just say "Home Page" in my bookmark menu and I'd probably not look at it again. as for your demo reel, the lighting on your textured gargoyle is not so great. I can't see nothin…
its way to flat. Yes you are coming from a cartoon source, however when going to a 3d medium you either need to A: paint in the toon shading, more than what you have. or B: use a cell shaded material Since you are going to UT2k4 the cellshading is Extremely limited, and often doesnt look that good anyway. What you need to…
This may be too much for your need, I too had trouble with good vertex color solutions in Unity. Now I almost exclusively go straight to this:http://forum.unity3d.com/threads/123282-T4M-Black-Edition As long as you convert your mesh to T4M mesh, you can paint any combination of textures with support from mobile up to…