Hello all I started working on modular cave segments a few weeks ago and I could not for the like of me get my 90 degree bends to snap to UDKs grid. I searched and searched the internet void and found nothing on how to do this in modo. I finally found a way how to do it :) I have been using my own pie snapping menu that…
I am working on a school project where I need to model a container using subdivision modeling. I am new to Maya but have a few years of experience with Blender. I tried adding a loopcut to the frame of my container using the multicut tool and the mesh for the frame completely disappeared. CTRL-Z did nothing so I thought…
Hey! I'm trying to find a Line / Vector tool someone made here on Polycount. I can't find it. It was basically an application for easy clean-up of lines. It was posted just a couple of months back. Any help is appreciated :) Thanks
Hey guys, I wanted to make a thread about the current state of the modelling tools in Blender 2.6+ and what everyone thinks is missing and why X missing feature is really needed. I cant make any promises to get this stuff coded, but I thought it would be a good idea to be able to point the devs. to a non Blender only…
Hey everyone, Here's a little panel for Photoshop I've been working on for some time: Perspective Tools version 2. It's a complete rewrite of version 1 I mentioned on Polycount several years ago So, that's what it can do. I) Grids. - perspective grids, defined by one point or by two guides - parallel grids - hiding/showing…
I am about to unwrap a model I've been working on, and I was thinking.. There ARE other unwrapping tools, Should I use Modo to unwrap or is it recommended to learn another software like.. UV layout (https://www.uvlayout.com/)? I hear a lot of good stuff from the people who use that program in place of their built in…
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
Hi, I wanted to ask if there is a tool that allows u to use the uv grid setting in the UVW unwrap modifier in 3dsmax to slice up your model into seperate elements or objects. This is very useful for very high detail texturing. Thanks
Hi all, I have been using Maya for years and this seems to always have been how it is - when I use the automatic layout tool my maps are always upside down on the UV map. 99% of the time this doesn't really affect anything but every now and again it makes me go on a rant. Does anyone know why this would be happening? I…