Senior technical designers are competent in both system and level design, but are known for being detail-oriented developers with advanced technical skills when compared to other designers. As part of a multidisciplinary production team, they help shape the architecture for new game systems; as well as, create and…
Summary: A MMO project is looking for additional Modelers and Artists (unpaid) to help bring the world to life. ScreenShot Link: http://67.175.124.158:8080/pdd/ <u>Note:</u> I posted two versions of each screenshot, a jpeg and bmp. Check out the antechamber.jpg first, if you like what you see, check out the bmp versions…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
Concept artists fulfilled, and I gained one modeler and some not-on-team contributors Oh and if you don't want to model gargs in one full piece, i'm having an optional customization system that's tag-powered (Darkplaces doesn't support morph targets at this time) which works like attaching things to a basemesh, things like…
Yeah its still not anywhere close 3dsmax's pivot system. Its something I really really miss when I jump over to Maya. HOWEVER the latest version of maya did upgrade the gizmo/pivot system, big congrats on that, but they need to keep going. It now can align to the average of the selection, or to a face. MoP broke down the…
this.. Local Aligned coordinate system for subobjects. Verts and edges have local coordinate systems. Does this mean a reversion to the pre max2008 behaviour when moving subobjects in local coordinate system? cos that was better
invaluable to level artists IMO, esp with complicated gameplay systems involved. but agree that a filtering system would be the first thing i would ask for. if the filtering was linked to the layer system aswell that would be a bonus
Hello. Do you guys know Unity3D Road Systems? Have you ever had an experience with those systems in Unity3D? Is it possible to make realistic roads with? If yes, which road system asset or plug-in have you used for it?