he's exactly right though... if i do a search on threads started by you, the earliest one that comes up is 4 months ago. there are 18 threads, of which one links to your portfolio, and one links to a piece you want to salvage for your portfolio. then it seems to be an even split between help threads (good thing) and…
Hey there guys. Ironpyrite Here. Sorry this is my first post. I didn't come across polycount until just today! I'm a regular on some other dev forums. I am currently working on a demo game project in the unreal 3 engine and am in need of a fairly skilled modeller/texture artist. Ideally I'd like to get someone who I can…
Hi All! Wanting to log my project journey here for this character build. I'll be using a scene from SM Entertainment's FILM : KAI as my concept. Below are some screenshots from the scene I am referring to, as well as a link to the original video for better reference. And of course, credit for this content goes to its…
Who are Digimation and what is this nonsense about drastically lowering prices? Well, Digimation provide 3D digital content, creative services and custom solutions. They develop and market quality, technically accurate 3D solutions designed to speed up development and enhance the quality of visual communication, training…
Been waiting until I was much deeper into the game to write this, I think my opinion will put me squarely in the minority here, but I'll put it out there anyways: Rockstar is a phenomenal world builder. GTAV is amazing in that regard, and they get all my respect on this alone. But this game has one of the most superficial…
Hello Ben, here is my opinion: - Landing page: There's a grey button that is not doing anything when I click. Best to remove that. - When I scroll down, I question if you want to be a general 3D, asset or environment artist. If you want to focus on being an asset/environment artist, you shouldn't put your mo cap animation…
jogshy: hey! Thanks for the help, it seems like mesh is corrupted somehow, it seems like i have to redo the whole thing, good times :) I'm using the 2.53 build and it seemed to export all the other meshes really well and the bakes came out really well, will have to find out if i can salvage the corrupted mesh somehow.…
the most critical suggestion I would give right off the bat, is use artstation. It is hands down the biggest art portal an easiest way to get your art seen by people hiring in the industry. the days of personal portfolio sites are dead. the upsides are huge with AS. you can get people following you, which means more…
Chiming in here with a worse method than above because I think it answers your question, that your mesh is salvagable. The reason you're getting a broken result is that when working with bezier or smoothed curves, max doesn't place vertexes trying to keep your model clean or vertex density consistent. All emphasis is on…
To me the most important feature would definitely be ease of acquisition and automation. That is to say, not having to stitch different views together as a post process, and not having to manually calibrate anything. Basically : the process being as easy as scanning a document in a 2d scanner. For instance I'd gladly…