Hello, I'm a game developer with no previous experience on game development but I have coding and designing multiplayer maps experience, I am working on a WW2 multiplayer shooter inspired by late 90s-early 2000s WW2 games such as Day of Defeat, Call of Duty (1 and 2), Medal of Honor: Allied Assault and Wolfenstein: Enemy…
My opinion? too early The major problems i see what your portfolio are 1) Lack of projects and 2)Textures. You have one major environment and a few props and an unfinished gun. You should check out portfolios by established prop/environment artists and see what kind of work they have in their portfolios.Being a character…
Well when 150 people or whatever show up in my phone contacts, many of them old highschool friends or people like Adam Bromell, who I do not actually want to call on my phone.... Yeah its annoying. A little more on the HTC aria: Overall, this is a wonderful compact little computer. I don't even consider this a phone, its a…
The decline in comps over the years IS a sad thing. However, it shouldn't come as that much of a surprise. Like others here, I'll just speculate on the reasons why. 1. To maintain any interforum comp, you actually need other sites with which to compete. The global art community just isn't filled with a lot of forums these…
In the past, artists aspiring to work in the game industry were generally hobbyists seeking to do what they loved on a full-time basis. These people relied on support from friends and the online community to get the input needed to succeed in their field. modelers, texture artists, and animators would post their…
There are 2 sections of this forum for this stuff: Paid Job Postings This forum provides a place for PAID job postings. This means fully established companies looking to hire staff for a full/part time employment with benefits. Free-Lance Posting This section is for freelance artists looking for work or for teams looking…
I'm not in the mood to gather and upload the ref I have sitting around but here is a straight dump from a bookmark export. Most of these should be valid links and the quality ranges wildly and they are sorted so much better in my bookmarks but fuck it if I'm going to take the time to clean this mess up... Talent Jim…
The early years: I've loved creating art for as long as I can remember. My earliest memory is of drawing and being disappointed with my level of skill at the time. Fast forward 14 years. My then-18-year-old self started to realize that I could never feed myself working as a fine artist. I don't have the patience to deal…
Fixed it ... well kinda - Haven't tested it but it compiles now. I had to comment out some math in the Translucency lighting model function. Might looked borked. //==============================Info===============================/*Soft Light Skin Shaderrelease 1 (First public release)History: - R1 (10/05/2006): Initial…
[ QUOTE ] Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm…