I'm not sure what the results will happen in UE4, but in 3DS Max I'm actually doing this technique with brick planes I have. I'm randomizing brick patterns by hand for a house so I have multiple planes and then I welded them together (so no light leaks). I've found so far the UV integrity remains in tact. Moving/scaling…
ParoXum : thanks for the tip, I'll check it out asap :) I built that pillar brick by brick, each and every brick was placed and merged into a single mesh in 3dcoat (voxel sculpting). Then I exported an HP and MP (medium poly) version. The HP version was used for extracting normals/AO and the MP version was used for making…
Hi thanks for the replies, I think that i'll work on a methode to bring out the curvature map from my height map using substance. With this curvature map i should be able to hightlight the hards edge of the brick texture to make it match the style. And yeah, i'll work too on the color of the bricks, i think that a blueish…
I feel like the brick detail is far too bubbly and blobby. Every brick has the same bloated feel to them and it is starting to blur together. I think they are a bit overdone and the scale of the details on them are making them look smaller rather than large. The model itself looks great though. Keep tweaking. I wouldn't…
the brick bridge it's too small and clean ; you sould realy use some very broken big brick ; i recommend you to sclupt it and try to use vertex painting to get some dirt in between the bricks . for the far away houses , are u using DOF ? i think you should use fog and make it green :) . you are now really getting thing in…
imo bevel a lot more of your sharp edges, the advantage non-realtime has over realtime is poly count, but because a lot of your architecture is simple and cubic you can splash out a bit more into polycount... also it just generally helps presentation and lose that ultrasharp edge lowpoly look. the bricks in your latest vid…
Yes sir. The area with the bricks isn't completed yet. The wall is a solid wall of mortar ...the bricks I put there were supposed to be roughly shaped pieces that aren't part of the wall...but to show someone was rebuilding that hole in the wall there and they had already smoothed the hole over and were putting in some…
You either need to make the bricks MORE random, or make them more linear, with some overlays perhaps to break up tiling - at the moment, what you have shows obvious tiling precisely because you've got randomish bricks that makes repetition stand out. Have you made any progress on baking vertex AO/lighting? That'd do a lot…
Hey I am currently making big environmental modular pieces for a scene I am doing in the UDK. When creating walls I usually sculpt a brick and place different sides by rotating and adjusting them for my normal map. My question is this. How would I go about creating large environmental pieces with lets say 1000 bricks. Do i…
so im creating a brick wall, and i want to add CHIP damage. i already made a shape of the chip, now its just a matter of tiling it onto the brick surface. However i only want this chip damage appear on the edges of the brick. How can i achieve this look? I tried using 5 transofrmation 2d and placing the crack one by one,…