so im creating a brick wall, and i want to add CHIP damage. i already made a shape of the chip, now its just a matter of tiling it onto the brick surface. However i only want this chip damage appear on the edges of the brick. How can i achieve this look?
I tried using 5 transofrmation 2d and placing the crack one by one, but this is not in any way a procedural way of doing it
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im thinking of maybe using curvature map? but i dont know how to utilize it
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Assuming there's no tile mask plugging the height into Displacement and Scale with a bit of randomisation should get you most of the way there
You probably want to mess with contrast on the inputs, maybe a distance node to restrict where they go..