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Large enviornments

Hey I am currently making big environmental modular pieces for a scene I am doing in the UDK. When creating walls I usually sculpt a brick and place different sides by rotating and adjusting them for my normal map. My question is this. How would I go about creating large environmental pieces with lets say 1000 bricks. Do i just create a tileable texture and apply it in Photoshop or UDK? If I do it that way will I be unable to give the wall any definition and brick depth variation?

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