I made an experimental tree to play around with this normal jiggery. Here's my WIP: I had a much nicer looking one but it used a LOT more foliage meshes and was around 8k triangles (13k verts! :O). So I did a new one with more careful foliage placement (this one). It's about 2k tris. Is that reasonable? Am I going horribly…
Awesome work man....but wow, read those tuts Sltrolsson gave you - GREAT stuff. Will add more to this piece specifically! Especially with UDK, I would push poly's even further. Your house is almost 10k, but I'm sure you could afford 12 or 13K no problem with many added details here and there to really make the buildings…
umm mass effect and mw2 are first person shooters(well at least in part) so they are in fact easier with keyboard and mouse...well I find them easier though I do have a xbox360 controller pluged in. All other ported games Ive got seem to work fine with the controller found this on google - any help ?…
I have and old AthlonXP machine that I just bought 2 gigs of RAM and a new processor for. The got the fastest processor that the board would support. It has an Nvidia 6800XT graphics card. The RAM and proc upgrades made a huge difference and only cost me about $130 total. It's almost like having a new machine. It's a…
Well, just to rub it in, I got: A Gameboy Micro for 39.99 6 x 1gb SD cards for 3 dollars each A 6" Digital Picture Frame for 50 bucks An 11 band radar detector for 25 bucks Metroid Prime and a bunch of other good used games for 3 bucks each A vacuum for 10 bucks and my girlfriend got a 7.1mp camera for 130 bucks.
OK, when I wrote the question I remembered the word "garbage" and a google search gives me the Max Lister command gc(). Unfortunately it doesn´t do the trick. Any other idea to reduce the file size of a saved Max scene? The scene consist of three Characters of moderate polycount (around 5000 Polys) and two Bipeds and a…
Hello everyone. New project. The idea was to create totally unreal and useless sword with sculpted relief ;] Finished HP: and first part of tutorial (time-lapse in fact). There will be second part (sculpting) for sure and maybe retopology and mapping, texturing part someday.: Codec: Xvid Size: 319 mb Time: 70 min (click on…
i'm working on a character in tf2 style for fun, i've read a bit about their specs, close to 13k polys teeth and eyes modeled . but i'm not sure, is it possible to put player models in tf2 at this point? and how would you do all the fancy shader stuff they use on the characters. any links to resources would be helpfull.…
EDIT - Ok the map has been updated! check out the new screenies below! Hi guys, Not posted here in a LONG time, Unfortunatly its not art im posting this time, I've just recently finished up a tf2 map and was wondering if anyone is interested. It took 130 hours to complete and im DYING to try it out with a full server.…
I started with sculpting the skull, then decided to do the rest. So far, here's a blockout with some details and I'm starting on the skeleton and then need to think about the rope. @wolf_rt 13k tris sounds fine to me seeing as its a big piece with many details. You can use a single high poly bolt to bake for the all the…