Photo textured, retop, unwrap ( it's meant to be 13k tris), basic first textures, import to engine. Think it's looking ok so far. Gonna clean the textures up tomorrow...or later today. Start looking at getting hair on it. Little scared. But excited.
fack ! the cowking !111 love the colours add some cutted heads from all main characters around the guy ? like sorce, paladin, druid etc , like he was too much badass for them ? agh i might be saying nonsense...
Model info: 13K triangles 1×4K texture set for the body, and 1×2K texture set for the stock. I have modeled this weapon in 3ds max and zbrush, textured in substance painter and rendered it in marmoset. Your feedback is very appreciated!. More shots in here: https://www.artstation.com/artwork/A9GlYq
... I want one: http://blog.wired.com/cars/2009/04/gm-and-segway-b.html I know it doesn't fit the needs for most situations, but this could be damn cool if I don't have to use the roads :D Of course, it probably will end up being $13k, which would out weight the want ;)
If they're a legitimate business they won't bat an eyelid at paying you 15-20 an hour If they're not then you don't want to work for them Long term Contract work should pay 130% of an acceptable wage for a permanent job Short term should be at least 200%
you can get all technical with finding the right online handle, perhaps make sure it does not mean anything offensive in 137 languages, too. or do it like this guy - http://poopinmymouth.com/ ...not a nickname you would ever forget. B)
For people having problems getting Expresso to work on Photoshop CC 2015 1.1, apparently it just won't work on it. But if you revert to 1.0 it should work fine. http://polycount.com/discussion/137932/expresso-texturing-tools-photoshop-plugin/p2
i kinda like the lighting from post #130 more than the current one. it looked like fairly normal sunrise and stronger light gave the scene more depth. now the environment (especially the building) just looks more bland.
nah more fun to trick someone into the tedious work of making it all fit together later. thinking the job should go to keen since he does such a good job at it. http://www.polycount.com/forum/showpost.php?p=1435741&postcount=133
Video Update #2!Covering HUD, other UI, basic player implementation and simple AI combat If you have any requests on videos please let me know! https://www.kickstarter.com/projects/1458946275/fall-of-civilization/posts/132