Hello, everybody ! I'll enter with a new concept skin for Ahri ! I think that all assasins champ' must have this skin ! I'll update later my idea ^_^ Feel free to follow if you are interested !
Hi everyone, my name is Zulkarnaen from Indonesia. I decide to create Xayah and Rakan splash art for this contest. For the concept (skin) i decide to make them as an aviator, like some high rank soldier that specialized in airborne attack. final artwork:
Hello everyone! I'm Game artist by now and very interest in Game VFX, i have an idea for Fiddlesticks champ, "W" skill, its looklike Darkstar champ alreadly we have.. This is basic W: https://youtu.be/Wg7ngAbU4MM?t=8s This is my idea: https://www.youtube.com/watch?v=19MF15T1MQc&feature=youtu.be Thanks and welcome C&C :D
G'day! Late to the party on this, I'm hoping the month deadline from now forces me to get my act together :) My chosen anims are: 1- Run 2- Dance I'll be using the Monarudo rig found here: https://www.characterrigs.com/monarudorig.html https://www.characterrigs.com/uploads/9/7/2/2/97229934/monarudo-product-06_3_orig.jpg…
Hey everyone, I'm a games animator currently working at Studio Gobo, UK. I'm new to Polycount and this is my first animation contest. I play League and am a big fan of their animation work. I look forward to this experience. I'm currently brainstorming ideas and looking for rigs - updates to come soon. Nice to meet you all…
Hi guys, maybe I am dumb, or this function isnt available in the student version of Maya. Saving AOVs. I use Redshift for rendering and after saving the exr, there is just the beauty pass inside. I think this is a total noob question, but please tell me - how can I save the render passes? In seperate files would be also…
Hello everyone, I will be illustrating the classic Nami skin. A bit late on this, but still going to give it a go. Let's see if I can finish within a month. My initial sketches below: I still have issues with her jewelry, bust, and foreshortened arm; I will revisit during the rendering stage. Next step is to drop color in.…
Started out with a rough animatic of what I'm thinking for the contest the idea is a projectile being bounced back and forth around around the target gaining in strength before a climactic impact. I'm probably going to switch up the colors and the way the mirror bits fly out a bit when I go into UE4. Vaguely inspired by…