Started out with a rough animatic of what I'm thinking for the contest
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the idea is a projectile being bounced back and forth around around the target gaining in strength before a climactic impact. I'm probably going to switch up the colors and the way the mirror bits fly out a bit when I go into UE4.
Vaguely inspired by this effect
https://youtu.be/7d1TIKbFjf8?t=96
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After a million years of me not starting I've begun blocking out some timing stuff on the reflecting beam.