Ok well I'm as newbie as it gets in the professional 3D department as all the 'pro' graphic art I've ever done in the past was logos and websites, where watermarking by adding a simple layer may or may not have been looked down upon depending on the situation/client. For the past year or so I've immersed myself in doing…
hello guys and gals and all inbetween , well I spent a big chunk last night reading and playing with xnormal and finally figured out a few things.....now heres the issue, at the moment every time I Try to render out my character in a 2048 map no matter what I do the results come out way to stiff and clumpy, while as a max…
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
Lets go over some simple ways to get your feet wet with MAXScript. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take time and time again. MAXScript what does it do? To answer that…
1) Use the marking menus ctrl+right click and shift+right click 2) Use the hotbox ( quick menu ) by holding down spacebar, you'll have all the top menus directly in the viewport 3) Use context menu for every tool to quickly change settings ex. press d key+right mouse button and move the mouse down = reset pivot another…
Alright, had to take a few days on hiatus, but I finally got the UV's Finished and Scaled to match. It's obviously waaaaaay too much surface information to cram into the tiny little UV Square, and trying to fit everything in there while maintaining proper scale would really hurt some of the smaller components (trigger,…
First, I'd like to direct you over to X-Convict's gallery. He's a member here, and posts some fantastic looking cars as well as information on rendering them. http://www.artemstudios.com/2010/gallery.htm The first thing to look at is his wire frames to see how and where details are placed. Of course, his designs are more…
Thanks very much for all the responses. With your help i have wiki'd the crap out of all these fancy terms and now understand the following - Short/fast shutter speed is better for minimizing blur - F number = lens brightness and that combined with shutter speed determines exposure value - Aperture = depth of field To…
Of course it's fair to say that someone elses experience won't necessarily mirror mine. I have friends who are totally happy with their time there. Conversely, there's just as many that aren't. I think their reasons are well founded. My normal map example was specifically about painting out bake errors, artifacts…
Hey, I think it shows that you put a lot of effort into this already, but I'd step back a little bit for a second. What makes the original concept work so well is the fact that it mainly consists of three colors: The red parts (brick, deer, robot hand), the concrete and plants in this desaturated green and grey and the…