The way I'd do it is by using the material workflow. here's a simple example: Substance already comes with a pre-made material node called "fabric009" that you can use with the "material blend" nodes and a few adjustments to make any pattern you want.
This is a well written article as well. http://www.boxturtlebulletin.com/2009/09/10/14579 A True Hero Gets an Apology Timothy Kincaid September 10th, 2009 Turing There are not many people who have changed the course of political history or impacted the day to day lives of nearly every person on the planet. Alan Mathison…
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
[ QUOTE ] [ QUOTE ] wish devs would stick to thier roots and push gameplay over graphics. I'll trade fake SSS and shiny boots for assault anyday. [/ QUOTE ] Er, wtf. Did I read that right?! You're usually pissing and moaning that the games that come out don't *look* like their development shots because they dropped…
well as oposed to any other sucking polycounter working at splashdamage, he as a coder who has nothing to do with polycount was at least THERE :P next time we should start earlier and in a pub, when no one is able to move, the other should have come to us instead of taking us to the cinema :D hope you still had a nice…
**Disclaimer - I'm not a professional artist, my professional career has been in healthcare technology - I'm not sure how a professional art studio works, but I can suspect that it works quite a bit like a professional software development team.*** For the first 4 years of my career I worked at a large, Fortune 200…
Hey everyone! https://www.artstation.com/artwork/nQ6491 I wanted to create a decent brick wall material in Substance Designer to practice two things: height blending and mortar creation, since I wasn't feeling comfortable with both. I used a lot of nodes to get this one done: from Tile Sampler to Flood nodes in order to…
Sorry. we have been getting so wrapped up in the game that it slipped our minds. Our game is going to be an FPS with sneaking elements to it. It's going to take place in the present day or near future and is based off of events around the war on Terrorism, but has no real connection to anything that is going on. This takes…
Oh rught will this just be my one persans view but i think with your tuter said about the battle of shrewsbury and the mcguffin and will i am shakespher sounds more difficult than a 3d game if the 3d game the tuter said that it as to be other thing only needs to be a first persan shooter since then your just doing 3d…
^Agree. Congrats on something I've never seen, pretty neat i can see alternatives having a stronger potential, after this one has paved the way for them. AFAIK. Edit: to add more i think a junkyard scene background with a dim lighting of your choosing might've gone a longer way with presentation, your choice. With what…