Hi guys! I started a bachelors in animation and a friend of mine recommended me this forum for the amazing feedback all of you give. So I decided to give it a try and show you my work :blush: Although these are my first animation tries, I would love to get feedback on what could be improved because I am really motivated to…
Would you like to become part of the team that includes the creative visionaries behind Oblivion and Rise of Nations, as well as Drizzt DoUrden and Spawn? 38 Studios, LLC is currently seeking an Animator to join our Art department at the Big Huge Games studio in Timonium, Maryland. This is a full-time time position with…
Hello, I'm trying to animate my FPS hands model for a pistol I made. I rigged both of them and for the hands I have IK setup from shoulder to arms, and IK for each finger as well as some controls. I imported the gun rig into the scene and thought of two ways animating this: #1: I linked both hand controllers to the root…
You have two problems: adding a new piece of geometry to already rigged, vertex weighted and animated model is first one. Correct export of animation is second one. For the second one, Eric pointed you right. For the first one, attach new piece of geometry (pants) to already animated original model that is in it's 'Rest'…
Good morning Mr Lipsius, Yes, it’s correct: there is one minute of animations that we already presented on the forum spread over the 5 minutes of the video. This video, which is our first experimental animated video clip, is an evolution of the first experimentations we did with animation, and we used a small part of those…
Me and my friends are making a top-down shooter game, now i have the game all set up so that the level moves but the ship and all the stuff stays around 0,0,0. so far i have only used a straight level, so i've just used a script to move it straight down. our problem is now i want to make the level have curves so i am…
Hello! Just downloaded the Deadpool rig by Kiel Figgins which came with a high res and low res(proxy) rig. Animating with the high res model caused my framerate to drop significantly so I had no other choice but to animate on the proxy rig which probably is recommended anyways. So my questions is, how would I have my…
Hello, My name is Sarah Maigrot, I am a 3D animator (two years of experience) currently available for work in London. I first worked as a 3D animator at Hanakai Studio where I animated characters and beast. Then, I taught 3D animation at Créajeux (French school for professions in Video Game). Now, I wish to work in…
Maya has a very relieable referencing system (in most cases the rig is referenced into the animation scene, so the rig can be altered with animations already done) The performance of rigged characters is good, even with more than one character in the scene. Many animators like Maya, if you do much hand animation ni your…
Hello all! I wanted to reach out and offer my services for your animation needs. My current contract with Starstable is soon wrapping up and I'll be available for more contract work this autumn. I specialise in keyframe animation with a focus on cut-scene work. All your rigging needs is something you can safely delegate to…