Hey! this is a super lovely character! I did notice a few weak points in the anatomy, and missing shapes/muscles-- hope a quick draw-over was ok. All refs shown (though not all used) pulled from Anatomy4Sculptors-- highly recommended for good artist-brain-oriented breakdowns and tips. Was better when their free site had a…
the reason it looks strange is because you've been sculpting in orthographic view, which is usefully for showing profile, detail or precise measurements of a three dimensional object. however if you plan on putting this sculpt into any other 3d software the default camera will not be set to orthographic and your model will…
It's been more than a year since last time I made a personal artwork, as family and daily work keep me super busy. :lol: This is my attempt to create a realistic portrait of Rust Cohle, the main character of the great American TV show "True Detective". It took me nearly two months of my spare time to make this, the base…
The following is going to sound harsh but I mean nothing personal. what is the point of this assignment? To recreate a dinosaur or just do whatever you want? Personally, if I was your instructor,I would feel like you're copping out by doing Godzilla. Additionally It feels like you aren't really using any actual…
Would it be possible to open Maya 2016 files in Maya LT and vise versa? No. I personally don't believe in the whole subscription thing at all, especially for programs that are gimped with arbitrary limitations like the polygon limit that you mention. My advice would be for you to get one-time licenses for programs that are…
Hey guys a question to all speedtree users out there. I've just modeled a particularly designed tree with particularly painted bark textures in speedtree. Issue: I need to carve a heart and two initials on the bark. The problem is that the texture is tiled so how could u proceed? Is there a way to do that in speedtree or…
Antique Shop Introduction Hello! It's time for another portfolio piece, but this time we're leaving a castle setting and entering the distant future, in a more warm and inviting environment (although with some mystery involved). Taking what I've learned from the previous project, and the skills I've gained with…
Thanks AkiRa! Your sci-fi scene is really coming along by the way, loving the high polys Re-did the tree. Studied more pictures of oaks. Much happier with how this turned out. Tomorrow I'll start sculpting it, but before I do I'm open to critique Tried to make each side unique enough to duplicate it into a forest, but…
thanks guys :) nah won't be giving up on this scene, fighting to finish it on time and document it, but it's going well so far. quick update, got those trees in, which i am about to sit down and film a vlog episdode about. havent done foliage in a while but will do another pass on them to get them to uber quality in the…
(You know this but...) The main way to go about modeling is called Sub Division modeling. What this is essentially is the addition of supporting edges to your low poly and then Smooth the mesh adding sub divisions, or Turbo smooth in max. So I say this, because if you have your "Mid Poly" (just the mesh after the low poly…