Introduction Hello everyone! We are a group of 14 students from Barcelona, studying 3D Design & Art for Videogames in FX Animation. We would like to share our new and last project. It’s called “Robots, Death & Venice”. We will keep you updated with the progress. We started the project around 15 April and we will finish it…
These are pretty good pieces, but I see a few things that could be improved on: The lighthouse and the Vita seem to have some issues with smoothing groups (hard edges in odd places). There should really only be hard edges on your model, where they appear in your reference, or along UV seams (if you're doing high-res to…
Thanks for the feedback. You're right Hudston; I don't want people to go easy on me, I want to get better. @Spudnik I was thinking the same thing about the bull. Thankfully, I planned for it in my original model, so it won't be too hard to reinclude. I'll probably remodel it starting from a cube this time instead of a…
Sounds a lot like the concept behind TF2's Soldier class. So what makes this design so much more solid than this one you've whipped up? Well, I'm almost certain that it's in part to the Soldier having a fleshed out concept before anyone did any modelling for him, as well as having a solid art direction to follow...…
With a color. ;) You might have triggered someone to make that for you, or they might see this as being a small issue. You know the names well enough, you just now associate them with there material slots. Once you got that you can then start to get an understanding of each one and why they are needed and what their limits…
What has it got to do with who invented subdivision and when? And FYI Pixar has plenty of custom 3D software that we have no idea about. What the developers of widely available apps did at some time is irrelevant. Anyway, this whole issue is completely tangential to the original topic of comparing Blizzard and Pixar... Why…
I think you posted your submission twice. So you wanted a brutal critique, well here goes. "Don't be so hard on yourself!" In fact I think your submission is pretty good. Let me elaborate. Presentation/Background/lighting I wouldn't say your presentation is bad. It tells me everything I need to know. If you're hoping to…
So... I ran some more tests with modifiers and all that yummy stuff. This is a little written tutorial of what I did and what happened. I can assure you that it was faster in 2009 :) (at least 3x faster), but I bet 2012 is much better than 2010 and 2011. By the way this is a very cool technique, might come in handy :).*…
Thanks again everyone for the kind words, really appreciate it :) Sorry for the bit of a delay, work got in the way but I got around to getting 3 wireframe screen shots of some of the collapsing Sandlantis stuff I did as requested. I will take a look back through some of my level files and see if there are any that would…
I might have mispoken about getting bored with hard surface. I really like it and there's definitely A LOT of room for improvement in my case. I'm nowhere near the level of people whose art I follow. I just came to a certain point in my learning curve where I don't learn as much and as fast as I used to and I think that is…