Hey, Looking at the number of new brush-based UV editing tools in latest Maya releases it is clear that Maya devs like such tools pretty much. I thought that this is a good time to ask them nicely for a long-wished Straighten UV functionality for Maya, which is [in my view] also a great candidate for a brush-based tool —…
http://www.willhawthorne.com/model_viewer.html Now that I have a stable job again, I've been using my free time to revisit some of my more promising projects. Some tricks that I learned at work have made it possible to pull my Flash Model Viewer out of the closet and spruce it up. This first update is sans-interface, but…
Hello guys, I'm trying to make little and simple script for baking the lighting in my scene. Nothing complicated, but I stuck on an error that I can't understand. Here is my little code :global proc RenderToVertex(){ //create backset ? $bakeSet = "ParadiseBackSet"; if(!`objExists $bakeSet`) { $bakeSet = `createNode -n…
CURRENT PROGRESS: THREAD: Hello Polycounters, I've been looking at everyone's amazing work for a couple of months already but never posted any of my artwork myself, so here I am now to do so. Really excited to form part of the community! Beeing completely new to UDK, this project is helping me to understand how the engine…
Good day everyone, so, I'm not that new to 3D modeling and 3dsmax, but some questions arose while following along a rather non-enlightening tutorial about modeling an Ingram Mac10 (random part: http://www.youtube.com/watch?v=MkAKJsEIKFU It includes some holes and bevels and especially when creating those, the instructor is…
This is an environment for a Indie game (or VR experience etc) I'm creating. This vertical slice of the environment is mostly complete (apologies for not posting earlier WIP renders of it), but certainly not finalized. Goals: I'm working towards an Indie (i.e. affordable) approach to asset creation that is similar to…
Autocon: :( I changed my recently. Kinda. cookedpeanut: None of the names you listed are as good as your actual name. Stippel Design Co., for example, is much better than the plethora of made-up nonsense words you proposed. Be this guy: https://vimeo.com/113751583 Don't be these guys:* Ogle Poly * Poly Jam * ExaPoly *…
"Is it OK to create more polys on the mesh to do a vertex paint?" Totally, because you can't do it nicely without adding more verticles. "In this context is it better to do different image files as i do or tint one image in a 3D program?" Personally I would obviously use one texture and do a simple color multiply in the…
ok so new problem, started to have a go at sculpting the torso and arms today, this is how they are in max in base form, split at the shoulder, ive tested this in terms of rigging in max and in engine and it works fine as ive weighted the verticies around the seam for both parts identicly for the same bones so i pop it…
The improvement on your latest upload (the fire hydrant) is noticeable. The aestethic of it is nice and the textures and bakes seem to be proper and well thought out, however it still needs a lot of improvement on other areas. Topology and UVs are particularly weak. You need to work on your use of Normal Maps and topology,…