I use a folder of shortcuts: http://www.rsart.co.uk/2007/01/20/windows-shortcuts-speed-up-your-workflow/ Also at work I do a lot of rigging/skinning. I'm always dropping animations onto skeletons to test them, and by default max looks in it's animation folder. Therefor in that folder I have a shortcut to our exported…
Sup Howard, Tried to read this long ass thread but quickly realized where it went. I'll join the others in saying you have a wonderful thread here with some priceless feedback from some of the best out there. Polycount is an amazing place to learn and you should stick around, and keep at what you want to do, if there's one…
Hawken: Im usually anal when it comes to feet, so Ill tweak them along with everything else. Though it may also be the field of view, when I take the final renders Ill have some shots from other angles. Sectaurs: hehe your absolutely right about the sword placement, Im not sure what it is but I always tend to put…
Some very good stuff on there... and some not-so-very-good stuff on there. I would prune out the stuff you don't feel is "your best" ... on the 2d sketches page there's a lot of lower quality drawings (very rough and not "polished" enough) - I'd drop those, even if it means you only have 5-10 images on the page. Having 5…
Hi guys, posted this over zbrushcentral and since it's been a while I thought I would share this with the game community also. I created digitalClay so that everybody can hone, practice and share the art of sculpture every week in a simple format. I'm going to be poisting the studies we go through each episode. This is…
I'm in the process of rigging this character. I'm wondering how best to handle hid digitgrade legs - would I run an IK chain from knee to ankle like a regular biped or down to the ball of the foot? I haven't done much in the way of character rigging recently, so you could safely assume that I don't really know what the…
INDUSTRY GIANTS 2013: Visual Effects, Animation and Game Forum Presented by A Bunch of Short Guys October 19 and 20, 2013 DALLAS/FORT WORTH: 12th annual Industry Giants will be the biggest year to date as A Bunch of Short Guys have teamed up with Big Design and the International Game Developers Association (IGDA) to have…
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Trendy Entertainment Wants You! Experienced Unreal 3d Environment Artists & Animators About Trendy Entertainment: Trendy Entertainment (http://www.trendyent.com) -- developer of the acclaimed Action-RPG Dungeon Defenders (http://www.dungeondefenders.com/) for XBLA, PSN, PC, iOS, and Android, a highly experienced Unreal…
I would just like to invite all interested -Character/Weapon/Vehicle/Prop Modellers -Audio Designers -Heightmap/Level Designers -Quark/Worldcraft or similar apps -Photoshop or similar for Heightmap design -Texture Artists -Animators -Concept Artists/Digital Painters -and Finally Researchers Who may be interested in taking…