Lionhead have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Technical Animator (Rigger) to join their team on a long term contract to work on a cutting edge, genre-defining new…
Cool, nice to see you back into it and kicking off with the basics! It looks like its helped quite a bit. NICE! I really like it. It's harder than it seems isn't it heh. I'd call this good practice but not really something you should toss in a reel. - The wheel rotates oddly at some points, there are scripts and math that…
Hello! We are looking for someone who can join our team as a 3D animator/rigger and rig/animate our character. The project will launch in a month and we can offer % from the project to the artist who joins us. The team fully transparent. WE CAN'T PAY FOR THAT, only can offer the %. (Project value around $1 million, so just…
There are a few ways I could see you going about this. You could make your vegetation object and dynamically scale it up. You could animate the leaves and stuff to sort of "unfold", if your plants have enough polygons to be animated. If you are using UDK, you could very easily use the material editor to make a nice…
I have a weapon which I've rigged using the Skin modifier. After animating most of the animations I discovered one of the bones ("bolt") has it's pivot in the wrong place - which unfortunately I need to fix. If I remove the skin modifier, fix the pivot position and reapply the skin modifier the whole weapon offsets to one…
Hi guys, can you recommend any Maya animation tutorials for beginners? I hava a skeletal mesh and I want to make some basic animations, like walking, running etc., also I'd like to export them to UE4.
Hello. IKs can be taken into engines like Unity or you need to bake down the animations to the base skeleton all the time? Do IKs create any problems if included in the animation file? if yes what problems? Thanks.
So I'm attempting to create a short animation for my final years project in computer animation. I'm the artist on the project and we've decided on the kind of style we're looking for, along the lines of this: Naturally modelling and texturing the model is now problem. But I'm having trouble trying to figure out how I can…
Hi there ! Novelab is looking for multiple 3D character animators to help us on a new stimulating AR project. This is a 2-3 month full-time job that would start as soon as possible. The studio is based in Paris and Toulouse (France). Remote work is possible. Required qualifications : * Good knowledge of Maya environment…
Hi. I guess I'm a huge noob, but I don't know how to make these curves work for me. I'm animating some models (made by me) and right now, I'm working on a breathing / idle animation. The problem is that it seems to accelerate and decelerate at undessired points, making it look bad. Here's a short video of the problem and…