Hello everyone, We are Pool Moon Elephant, an electronic music group who also explore and experiment in the area of video and animation.This is the first episode of our animation, it's a one minute experimental lo-fi 3D animation.We are still in learning process, critique and comment are very welcomed.…
Hi guys, I'm about to start a character animation project. I just want to grab all the tips and advice I can before getting started. I'm going to be modelling a character and then animating it. Is there a specific work flow I should have in mind with 3ds Max and Zbrush to make sure it's ok to animate once modelled and…
anime con here in san jose, may 27-30 http://fanime.com/ i haven't been in more than a few years, but a few friends are goin, as well as a polycounter or two that I know of. Not a *huge* anime fan anymore, but figured it'd be fun to go again. Anyone gonna be there to meet up?
Hey Polycount, as I was digging through my pile of old 1 & 2 gig flash drives full of old school work, I happened upon one of my class projects. Watch, enjoy and have a laugh on me. This was done by myself and my three friends around 2010 for one of our classes (Credits in video description on YouTube) This was all hand…
Loot exactly at 6:50! http://youtu.be/7mddMqjfOdM?t=6m49s For s ps1 game this hols up pretty well. Final Fantasy 7 and 8 had alot of these and they always felt epicly amazing! Or just look st the first 2 mins of this video! [ame] https://www.youtube.com/watch?v=uqOWczQ0YfI[/ame] These were the first (and only to my…
I have a rig. I have animations. I modeled a high poly character, baked normal map, color map to low poly. Generated textures in DDO. Now I just need to figure out how to render the damn thing. The model has some metallic surfaces and some fabric. What program do I use if Maya won't work for it? How do I set up a material…
hello guys i have a question as i mentioned in the title how i can do that can i do it directly in the UE4 or in Maya ? plz help me how i can do that....... and i have my character rigged and ready for the animation
To be more specific, when the player dies he is respawned back to town, where he is then reborn from inside the ground. To make sure the player doesn't get bored too quickly, I sped up the 'getting out' process a little bit. Would love to hear any criticism to help me improve though! https://youtu.be/9wBgHVVxIMI