Team Name Eclipse Interactive Project Name Soul Arena Brief Description Truly 3d Fighting Game with two teams of 3 fighting. Base Engine has been in casual development for 3 years. Our main goal would be to compete in the Intel Game Demo contest. Target Aim Freeware Compensation Freeware. This is a project for artists who…
We are Arcade Freelance, a small video agency based in the western United States! We are currently searching for a 2D-pixel artist to collaborate on a client project requiring the following (Note: this is an intro-level contract): Criteria: * Expertise in 2D-pixel art and character animation * Ability to create engaging…
For sure, I've read about that. A lot of the good workers have either left or been replaced by cheaper labor from overseas. Everyone is just copying each other, which has led to a lack of originality. That's why games with a 30-year history continue to be successful. Also, there's way too much anime!
The TrailerFarm, we are a full-service production house and creative agency, focussing on making seriously good game trailers like these; https://thetrailerfarm.com/ We are looking for an artist to work inside Unreal Engine to create cinematic shots according to the shot list The title is an upcoming AAA multiplayer battle…
Hi people, I am a student, studying Games Development, and I'm currently working in animation for a project. I would like to ask for an advice from any artist out there who is familiar with 3D Animation(Maya). I am not very familiar with Animation, fairly new to the field, but I'm more experienced with Programming and…
Hello guys, Well, what I have so far : - https://code.google.com/p/blur-dev/w/list Also found other thread on tech-artists.org and cgtalk.com. But wondering if there is any cool resource over the web with more example. (blog?) I already wrote tools for the complete pipeline for the 3dsmax team for exports process such as…
PROJECT NAME: In Search Of Sound And Color OVERVIEW: Its a game for the Unreal Development Kit. The game is a cartoony side-scroller with a heavy emphasis on pacing and use of color. The initial levels are very bare and without any color at all; the further the player gets the more and more color and detail is introduced…
been working on my online portfolio solving the technical side: this is how it looks in flash (70 %) online link: http://www.renderhjs.net/portfolio2k9/dmo1/ right now you can only move the mouse- the animation of the flaps on the side are linked to the mouse position. The page bending is scripted and not animated,- it has…
Hello polycouters :) I'm in charge of the Character Art and Animations for Mercury Shift 3D, I'd like to show you some of the progress we made on our characters. Our protagonists Bismo (red) and Plom (blue) were created during an accident in an laboratory involving mercury and orange juice. They can use their mercury…
Yes i did. I actually saw that article. When i change coordinate system from View to Local then my object behave perfectly when rotating gizmo. However that DOES NOT work on animation itself. Like i said i want to animate it. That "Local" thing works only for repositioning/rotating but it won't translate in animation of…