Fuck yah, congrats man! Now you can kick back, crack open a beer, and do some more animating :) So many polycounters getting hired into their first industry jobs lately, this is awesome
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None in Three, at the University of Huddersfield, are looking for an enthusiastic and talented character animator/rigger to come in for a 12 month contract to help towards their current project. Essential: * In-depth knowledge, and technically proficient, in using Autodesk Maya, * Proficient in creating morph targets for…
Hi I am creating a set of animations for this skeleton who lives in a dungeon. it is made for a VR game, so everything should be cycle. the skeleton used to be a guard who got killed and come back to life, he is full of hatred, and creeping about in the dungeon waiting to kill the player. I just did the first walk cycle. I…
I followed many tutorial, I compiled the script: No error related to the animation but yet my character on the gmae is alway in T pose Here the script discribing my custom pawn Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 SkeletalMesh=SkeletalMesh'Mario'…
Hello everyone! My name is Russ, and I'm currently accepting contracts for animation work in 3ds Max and Autodesk Maya. Fast turnarounds and competitive rates. Full Portfolio - https://burningice81.wordpress.com/ Latest project, Torchlight 3 https://vimeo.com/348641943
Below the animation slider/scrub are four value fields (two on each side). One on each side is to set the playback range (mouseover and it'll tell you) - so you can just have it loop the animation from 1 to 399
Wayforward is seeking an experienced 3D character animator for an action game on a new unannounced console. Experience with MotionBuilder and Mo-Cap cleanup is a big plus. This is a per-project position, but for artists that work out well there is a high probability of being kept on for future projects. Wayforward is…