Hey guys. I had the pleasure of working at Playful Studios for the last 6 years and had chance to work on some great projects. Sadly, the studio laid off a significant portion of the full time staff. But, that gave me a chance to put together a collection of some of the work that I have done over the last couple of years.…
Hey guys, I've been trying to use some of the camera effects via kismet (Camera Shake, Fade, Play CameraAnim) in the UDK assets but for some reason they don't show in PIE or full play. I have tried setting them each up to a very simple trigger: used function with the target set to a Player variable (tried All players and…
I would start with only one animal and get expert in it. For example study the next 6 Month only horses. And in the end you should have something like this. https://www.artstation.com/artwork/ZKkAN
Is there a good way to do that? It's easy to set the layer weights with the key button next to the slider. but changing it, to adjust timing, later seems to take some digging in the graph editor and/or having to select the controllers in the layer
Hello! I am currently looking for someone who is excited to collaborate on a science fiction film! I am a writer and director in Los Angeles and I'm going to be directing an original short this year. The film is a romantic/sci-fi film that is both tearful and optimistic. Think UP meets Her with a dash of Ex Machina. This…
Question in the title. I know it can't be all crazy with no type of sensible vertex flow, but does it need to be as elaborate as the physique of the body? I would presume not, especially for baggy clothing items, but just wanted to ask.
Hey guys, I'm trying to wrap my head around the setup explained in this article. I think I've got it, I'll leave this stuff as a resource encase anyone else here is looking for similar information. Thanks