sure it's possible, i'd suggest optimizing the mesh as one piece, before splitting it you'll have to have the skeleton and the animations and be able to export those to TL2 and you'll have to re bind the parts the original skeleton for it to animate
Hi there, I have been working on some cloth animation for my game and I have now optimized it so I can have a lot of them going on at the same time without any significant performance hit. I have made a video that demonstrates how wind will affect facilities in the game. Strong winds will not only allow flags to wave but…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
How to export camera animation from 3dsMax to Crye ? Or any better tutorial or hint? http://freesdk.crydev.net/display/SDKDOC3/With+3ds+Max I'm working on cinematic made in 3dsMax... Thank you in advance
It's a new month and that means a new class! Visual Effects class is up and around the corner and I decided to try and do something a little different. As always it will require lots of time to complete but, I aim for the best and a slight pinch of ambition. Here's some reference images of the nuclear launch testing room…
Hello! I’m looking to make some alterations to a model I’ve been modifying, and I need a talented artist to assist with finishing it! The model itself is in an anime style; no need for rigging. Let me know if you’re interested and I’ll DM you the details and we can work out a price. Thanks!
Good day fellow Polycounters! I'm a long time stalker, first time contributor. This place is a breeding ground for great art and artists and I look forward to learning as much as I can while posting here. Today I'd like to revisit OrganizedChaos' lovely dragon whelp: http://www.polycount.com/forum/showthread.php?t=69069…
Hi, I'm a Senior Animator and 3D generalist looking for remote contract or freelance opportunities. Flexible time and availability and experience in on-site and remote work. Please feel free to contact me at lightfiretech2@yahoo.com or through my portfolio on Artstation: https://lightfiretech.artstation.com/ Here is a…
Hello good folks of polycount! So, this is yet another software question that most of you probably are quite tired of by now. What I am wondering is that I see that most positions for rigging and animation is pretty focused on Maya. So, would it be unwise for me to go with Max opposed to hopping onto Maya? I am thinking…