Good day fellow Polycounters!
I'm a long time stalker, first time contributor. This place is a breeding ground for great art and artists and I look forward to learning as much as I can while posting here.
Today I'd like to revisit OrganizedChaos' lovely dragon whelp:
http://www.polycount.com/forum/showthread.php?t=69069
She has been kind enough to allow me to rig and animate the whelp (in Maya) for a bit of practice. So far I've got an idle cycle, a forward motion cycle (hop), and two clips for easing in and out of the idle/hop.
After uploading on youtube I'm already picking out a few things that can use some work >.< , but I'm here for any and all critique!
3/4 view:
[ame]
http://www.youtube.com/watch?v=_omezByLTAk[/ame]
Side view:
[ame]
http://www.youtube.com/watch?v=69vxtkZFI7Y[/ame]
Rear view:
[ame]
http://www.youtube.com/watch?v=ACs8l4Hf1OA[/ame]
Hopefully later this week if I have time I'll be able to add an attack cycle or something. This cute lil' bugger is plenty fun to work with
Replies
This is really the No.1 thing holding it back by far, once you get that right, you can fix the lesser, but still important, stuff such as the feet not anticipating his landing and just floating off the ground rather than 'pushing' off the ground.
If you manage to get the hips and the feet right, you'll have a decent animation for sure.