Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Hi All, I'm currently using Maya LT and have stumbled across a problem, which is File Referencing is a missing feature TT.... Currently I'm looking at implementing a clean pipeline where we can separate the Rig in one file, and all anims in individual files, instead of one giant master file. We also need the ability to…
To keep it short, I've hit a brick wall when it comes to the pipeline for cloth simulation for animation. There are plenty of tutorials and blogs talking about how to create, retopo and sculpt on clothes but nothing the covers the final simulation of it. I have a fully retopologized clothing model with but I know of no way…
In my and few of my pals experience such exposure unfortunately locks you within gamedev industry. Galleries and theaters look at gamedev and broadly digital art experience as something instantly devaluing you as an artist for some uncertain reason . Well, it was like that 15 years ago at least . Maybe something have…