Looks neat! I can't really speak to the skill behind the animation. I feel he dropped his sword too quickly in the beginning. Would have been nice to see him draw it or fumble with it in the beginning, or for the sword to slide out of the sheath a bit slower. I feel when any characters are running, they reach a certain peak speed and there should be more of an acceleration the entire distance they're running. It all seems to happen in segments too, like each action is a separate chapter, instead of flowing into each part of the story.
Yeah, animation is the only key here. I will add run acceleration into the next one! Not sure as for segments - I planned it to look like a game transforming into the cinematic. Need to think on it too. Thank you for advice
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