Sub D doesn't matter. Animated sub D matters. Low poly doesn't matter. Animated low poly matters. If it smooths properly, who cares? Your example above shows three edges converging to one so normally you would merge the other two, but maybe there is a reason for the three. There is a guy here who does a low poly of his…
Hello. I'm trying to animate a model for the Spring engine, which for those that don't know handles animations on a piece-by-piece basis in code (it's sliiightly outdated...). I've made an animation in 3dsmax, but I don't know how to get the rotations/translations (local axis) out per keyframe so I can use them in Spring's…
Hi everyone, I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic. The Project: Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
you are right about the mdl files holding the reference, its the qc file that does that you dont need to have the qc file on the dota folder, its used just to compile the file and after that it has no need to exist =] thats why you dont find it on dota files if you compile your file and replace another one on the dota2…
Making A Stylized Toon Shadering Within Unity Learn on https://www.wingfox.com/c/8443_2670_4825 Unity 3D Anime Cel Shading Beginner Shader Tutorial Software: Unity 3D2019 ; 3ds max2018 ; C4D R19 ; Photoshop CS6 Course Analysis: 1.Theoretical foundation We will learn the basic theory of graphics to understand what is…
Hey all! Not long ago I launched my 1st UE4 Marketplace asset. It initially launched with basic ledge grabbing and jumping abilities, but now it has evolved to more of a Parkour system. I am currently converting a lot of the code to be more modular so it's much easier to integrate with any custom character or Project. 20%…
thanks for the quick lowdown and helpful ticks on importing animation. Should save me a TON of time. thanks guys.:) ***** I searched the threads high and low, but I couldn't find any information regarding the Light direction. While any animations play, I would love it if the Lights would stay in ONE spot and NOT rotate…
Pk, here's the thing. I am preparing my website and demo reel, so i can apply in game studio in Canada. First i want to know is this. Where i live we don't have game studios. just couple of TV. So my experience (6.5 years) is from TV. What are the changes to be hired for game studio? Also. i did Ianimate gaming animation…
Well, when a game engine is made the programmers either choose an existing animation format and build the engine around that, or they create their own animation format to fulfill their own needs. After this they'll develop tools to convert the output from their animation software into a format accepted by the game engine.…