just trying to see if anyone out there might have an idea of an issue the team Im working with is having with importing character rigs and animations into an engine. When importing an original max character rig with animation into their engine there are no issues. When they use my maya, exported into FBX the model weirds…
Coming from Maya to Modo, the way I've pitched it to people is that Modo's modeling tools are more powerful and stable out of the box than Maya out of the box. Both can reach parity, but Maya will likely need more drastic tools (which you CAN find and PAY for) to get to Modo's out-of-the-box power. Some people at our…
you can't have two roots to a tree - that's just silly and i expect its actually a misunderstanding the programmer needs to control part of the skeleton in code - that means they need to be able to find the root of that section - there are many ways to achieve this and they have chosen one (arguably the easiest is by an…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Looking for a 3D Character Modeler or studio who has experience in UE4 character modeling pipeline to create high poly realistic-fantasy-like characters for our upcoming project. Website: Exiled-republic.com Project: Tofhs.com Email: Info@exiled-repbulic.com