Hello everyone. I'm a game design student and i'm currently working on my BA project, its been proceeding quite well till now.Most of the sculpting/modelling/texturing is done but a great incognita has shown up recently: animation. And the time is running out, 6weeks to go. I know this might be the wrong place to ask since…
I'm curious if any of the default skeletal meshes have default idle/taunt animations? I need a boss to show both of these, but I don't have experience making them myself. My disabilities make drawing/animation very difficult. Any help would be greatly appreciated. Thank you!
HelloI want to share the animation we did for our client for turnbsase tactics game https://youtu.be/aebXnUl0SbQThe video is not showing the game but it's a showcase in UE on sample character and environment.The game style is an medieval Japanese style warriors
Hi! So this is my blockout animation (it needs polish, I know) of a girl making gymnastics with a ribbon. I used spring magic for the ribbon movement and made some tests, and this result is the best I could get. I know gymnastic ribbons are waay much longer but spring magic doesn't work in this case, the ribbon's movement…
https://vimeo.com/389656309 Hey this is a simple WIP uppercut animation on loop that I'm planning to have in my 2020 portfolio so I would appreciate any critiques that will help make this as perfect as possible. :smile: This is supposed to be a quick live action animation. Like NPC animation. Syncsketch…
I have seen in projects, that people use animations from other games... Now my question is, how would one do this? I myself would like to use an animation from Battlefield: Bad Company 2, but I don't know how to get the animation. Are any programs needed? I'd appreciate help! Thanks...
Crytek is looking for a Senior Animator! The ideal candidate would have the following: * Experience animating creatures and robots for AAA games or film * Passion for video games * Minimum of 3 years of experience in games or film * Experience with 3D Studio Max is a plus If you are qualified and interested, please send a…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Are you exporting to FBX or dropping Maya files into Unity? Install free 'FBX Review' program. It will enable you to play animation and check whether your animation got written into the FBX file at start (Unity does it internally with Maya files anyway)... as a different sanity check, export and import an FBX file with…
Finally some Updates to share! These boston snow storms can't keep me down. So here is a video of the first playable "milestone" I guess you could say. The functionality is pretty much how I want it, and most of the animation stubs are in, some a little more polished than others but nothing is final. [ame="…