Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
Hi, I'm animating a Deck of cards for a client and trying to use WireParameters to bend the deck in a way in which, by the time the card reaches it's maximum bend the the other cards behind bend slightly more as they push each other back. The problem I have as I'm not great with expression etc, is that if I set up the wire…
Hi guys, Probably an easy question... I'm not sure on what to do with the shoes I have modelled for my character. I have them on the character, surrounding the feet at the moment. Do I delete the feet and just leave part of the leg inside the shoe? Do I attach the shoe to the character mesh and then go on with rigging from…
Full time in house 3D Animator *IN HOUSE ONLY* Within the Midlands/Birmingham Worcestershire Area Role and Purpose Flix Interactive are looking for a talented and motivated individual to help develop and deliver high quality character and environment animation for AAA Unreal 4 projects, both for Flix's own proprietary…
Hiya, I'm Danny. I'm working on Dark storm an upcoming PC indie game a start up games company Fenrir Studios. www.adarkstormiscoming.com The Dark storm team is currently looking for quality Animators, I'm currently looking for 2 animators with strong body mechanic and acting skills. Requirements: An animation show reel…
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Hi, you can view some of my work at the link below. Portfolio - https://www.artstation.com/swoozeh If you like my portfolio, feel free to reach out and inquire - work can be paid per hour or per project.Email - swoozeh@outlook.com Thanks
I am looking to commission a rigger to create a single facial rig for an anime styled character that:* Supports a wide arrange of emotions. * Uses bones and not morphing. * Can blink. * Can move eyes. * Can open and close mouth. * Can be animated to appear as if talking. * Has a bone count of 20 at maximum. * Can be used…
Indie game studio start-up seeking freelance 3D Modelers & Animators (for iOS games using Unity) for paid work. Experience on published iOS game apps preferred. A portfolio with a demonstration of your work & LinkedIn profile w/ recommendations is a strong plus. We're based in the United States but are happy to work with…
@Neox am I blind? I can't see any attached mesh, thanks for sharing though. Maybe a gdrive link would work, I don't see any hyperlink text if you linked it that way.