@Celosia Very cool, nice animation :astonished: @fadam Nice work! Should you decide to return to it, I think it would be cool to have some more material definition for the ornament/ frame. For this kind of ornamental shape, it could well be some kind of metal. I think when viewing the bottle from the back the ornamental…
You'd want storyboards even with motion captured animations, because the storyboards also set up how they will be shot. I've found it best to work on index cards for story boards, I know people who like working on one big sheet with several boxes in it because it's less stuff to keep around. But doing it on individual…
@Joopson Likewise, likewise :D There's definitely some entertainment value in there thanks to some of the absurdities being thrown around - and not necessarily from the OP ... On character animations for gameplay sections : I do believe that animations can suffer from tech overload similarly to how current-gen face models…
Hello! We are currently developing an augmented reality game and are in need of a modeller, animator and texturist to handle all things related to 3D graphics in the game. Once people will launch a certain PC application, they will be able to start a game in augmented reality on their mobile devices when they aim it at the…
OK. So I am working on an animation and I'm doing morph targets. I showed the animation to this guy on a forum and he says "come on dude, do mocap, it's dead easy these days". Mind you, this guy is not even an animator from what I can tell. I posted the animation in the "general" section of a music forum, mainly because…
Hey guys! I am coming up to the final stages of finishing this custom cut scene for my dissertation and am looking for any feedback I can get. [ame=" https://www.youtube.com/watch?v=WLuBmHCVPgY"]Custom Scene For Review - YouTube[/ame] The animation is all motion captured using a 4 playstation cameras, in total a full…
Hello everyone im currently working on an animation that will have some scenes with pretty large shots, since our animations have to be done in maya, I was wondering what is the best way to texture and render a large terrain? Does anyone have any experience with this? Think like on the scale of a zone in World of Warcraft,…
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.