As a Senior Backend Engineer at YAGER you will work on
The Cycle (www.thecycle.game), an awesome and exciting match-based FPS
with an international team of highly experienced and talented developers that
are passionate about their work. Responsibilities * Design, implement and maintain our online services * Support the…
I was reading about the annual competition called Loebner Prize https://en.wikipedia.org/wiki/Loebner_Prize tldr: humans chat with either a human or a bot and have to judge whether the other side was a human. Goal: As I am a graphics researcher, I've immediately fallen for the idea to do the same for human rendering.…
Hi guys, not sure if this fits better in P&P, sorry if it does. I figured since I'm not really showing any actual art yet and the feedback I want is of a more logistical than artistic nature, it would probably get buried/overlooked in P&P Anyway, I am doing this modular mini-scene. First one. I have started over like 3…
right its been awhile since i did some serious normal work BUT was experimenting with baked normals for linear things like railings, sideboards etc the issue is with soft edged models at corners where the smoothing group is broken EG if you want a tiling skirting board normal map you break the edge normals at the corners…
I've got this weird error in UDK. I made a really simple crate and I noticed that it didn't get shaded correctly in the engine. And I wanted to figure out why. This is what it looks like when I imported it into the engine. What you're seeing here is a weird shading error on a simple crate. I expected the faces of the right…
1: You can penetrate geometry like that, The issues might be you waste texture space if the model is uniquely unwrapped and baked. zfighting could also occur depending on scale and how far from camera it might be (like pretty far though so not a huge concern) 2: Probably not true across the entire spectrum of games and…
of course there is no universal definition of what a junior is, it is very dependent per studio. We get way too many applications, so of course everybody gets compared to other candidates and based on their portfolio and later on also on softskills. that's what interviews, testruns or trial periods are for. Portfolio opens…
I'd love to see SD alternative because IMO after all those years it's still amazingly inconvenient and artist unfriendly in every part of it but unfortunately from what I see that texturelab needs a lot yet to be just on same level with SD. For example SD transform node gizmo is tremendously inconvenient and here we have…
Looking very nice overall. A few things: 1. Watch your hard edges, some are verrrry hard, esp the small levers and such. My rule of thumb is pretty much: if its aliasing badly in the viewport at normal viewing distance, your edges are too hard. 2. The knurling isn't quite the right shape, it shouild come to a definite…
Since my last update, I have been working on the couch, table, and chair for this scene. At this stage the table is more done than the couch or chair. I might go back in add some dings and scratches to the couch but I haven't made up my mind yet. I might leave the chair as is without adding intricate detail since most…